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AI Insights · Timothy · April 2025

Top 5 Golf Games Performance on Unified Platform in Europe Q1 2025

Discover the performance trends of the top 5 golf games in Europe during Q1 2025, based on data from Sensor Tower.

Top 5 Golf Games Performance on Unified Platform in Europe Q1 2025

In the first quarter of 2025, the top 5 golf games on a unified platform in Europe showed varied performance trends, as revealed by Sensor Tower data.

Golf Battle from Miniclip.com experienced fluctuations in both downloads and revenue. Weekly downloads peaked at approximately 75.7K in early January but gradually decreased, ending the quarter at 44.4K. Revenue displayed a similar trend, peaking at $52K in early January and closing at $46.2K. Active users remained strong, with a gradual decline from 708K to 583K.

Golf Clash - Golfing Simulator by Electronic Arts saw a varied revenue pattern, with a significant peak of $292K in mid-February. Downloads were relatively stable, ranging between 11K and 18K weekly. Active users showed a declining trend, starting at 76K and decreasing to 45.7K by the end of March.

Golf Rival - Multiplayer Game from Zynga Inc. had a steady revenue with weekly figures around $70K to $92K. Downloads, however, declined significantly from 24.8K at the start of the quarter to 16K by the end. Active users remained relatively stable, hovering around 76K to 107K.

Ultimate Golf! also from Miniclip.com showed consistent revenue, peaking at $40.8K at the end of March. Downloads decreased from 15.5K initially to 5.4K. Active users saw a slight decline, ending the quarter at 63K from an initial 85.7K.

Finally, WGT Golf maintained stable revenue figures throughout the quarter, with a peak of $27.4K in late March. Downloads fluctuated between 6.4K and 8.9K, while active users remained consistent at around 18K to 20K.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025